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	<title>Comments on: What Should This Game Look Like?</title>
	<atom:link href="http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/</link>
	<description>An alternate history game of air fleet battles.</description>
	<lastBuildDate>Fri, 18 May 2012 08:00:34 +0000</lastBuildDate>
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		<title>By: David Brown</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-10127</link>
		<dc:creator>David Brown</dc:creator>
		<pubDate>Tue, 02 Aug 2011 00:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-10127</guid>
		<description>Randall, you said:

You&#039;re blessed to have  a great relationships with a host of fantastic artists, esp. with this project one artist right on the top of your list: Doug Chaffee...I can tell your right he&#039;s great artist but honestly your blessed too to have  a very smart idea for all of this concept..This project came out it&#039;s because of you for sure...right Randall?

David Brown</description>
		<content:encoded><![CDATA[<p>Randall, you said:</p>
<p>You&#8217;re blessed to have  a great relationships with a host of fantastic artists, esp. with this project one artist right on the top of your list: Doug Chaffee&#8230;I can tell your right he&#8217;s great artist but honestly your blessed too to have  a very smart idea for all of this concept..This project came out it&#8217;s because of you for sure&#8230;right Randall?</p>
<p>David Brown</p>
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		<title>By: Randall Bills</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-7830</link>
		<dc:creator>Randall Bills</dc:creator>
		<pubDate>Wed, 11 May 2011 21:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-7830</guid>
		<description>If you go to the gallery section, http://monstersinthesky.com/gallery/, you can see the progression of the art to the final illustration.</description>
		<content:encoded><![CDATA[<p>If you go to the gallery section, <a href="http://monstersinthesky.com/gallery/" rel="nofollow">http://monstersinthesky.com/gallery/</a>, you can see the progression of the art to the final illustration.</p>
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		<title>By: Rug Appraisal Los Angeles</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-7827</link>
		<dc:creator>Rug Appraisal Los Angeles</dc:creator>
		<pubDate>Wed, 11 May 2011 21:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-7827</guid>
		<description>It looks like a shark. This post is pretty old-did you get the final draft on your blog? I would love to see the first and final draft differences.</description>
		<content:encoded><![CDATA[<p>It looks like a shark. This post is pretty old-did you get the final draft on your blog? I would love to see the first and final draft differences.</p>
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		<title>By: Randall</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-3894</link>
		<dc:creator>Randall</dc:creator>
		<pubDate>Thu, 21 Oct 2010 14:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-3894</guid>
		<description>Elevation is currently scheduled for inclusion in the base game. However, it&#039;s part of the &quot;enhanced game play rules&quot; found in the Captain&#039;s Manual, as opposed to the &quot;standard game play rules&quot; found in the Commander&#039;s Rules (i.e. elevation adds significantly to the difficulty of play, so I didn&#039;t want it to bog down the standard play, but also new it had to be in the box for all those that did wish to play that route).

And yes, they can land on water...no specific rules for that at this time, however.</description>
		<content:encoded><![CDATA[<p>Elevation is currently scheduled for inclusion in the base game. However, it&#8217;s part of the &#8220;enhanced game play rules&#8221; found in the Captain&#8217;s Manual, as opposed to the &#8220;standard game play rules&#8221; found in the Commander&#8217;s Rules (i.e. elevation adds significantly to the difficulty of play, so I didn&#8217;t want it to bog down the standard play, but also new it had to be in the box for all those that did wish to play that route).</p>
<p>And yes, they can land on water&#8230;no specific rules for that at this time, however.</p>
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		<title>By: flatlander37</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-3887</link>
		<dc:creator>flatlander37</dc:creator>
		<pubDate>Thu, 21 Oct 2010 04:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-3887</guid>
		<description>Do the skyships have to land in water?</description>
		<content:encoded><![CDATA[<p>Do the skyships have to land in water?</p>
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		<title>By: flatlander37</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-3886</link>
		<dc:creator>flatlander37</dc:creator>
		<pubDate>Thu, 21 Oct 2010 04:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-3886</guid>
		<description>One of the first strategic points about air battles is that elevation is everything. To win an air battle, height over your enemy would be paramount. All shells from guns fall down, and explosives can be simply dropped down from above. But add a moving target below your ship, and there is the chase. So if elevation is paramount, as in always have the high ground, then where are the guns that shoot straight down?  And the defense would be guns that shoot straight up? 

Or gun turrets on the ends of the ship that traverse up and down 180 degrees, and also 180 degrees (or more) on the horizontal plane? That would be like a hemispherical turret. Those existed on WWII bombers. So would the leviathan become like a steampunk bomber? 

And around the mid-ships of the leviathan, a set of guns could run on rails that encircle the heavy skyship. 

I&#039;ll bet the Germans come up with that design first.</description>
		<content:encoded><![CDATA[<p>One of the first strategic points about air battles is that elevation is everything. To win an air battle, height over your enemy would be paramount. All shells from guns fall down, and explosives can be simply dropped down from above. But add a moving target below your ship, and there is the chase. So if elevation is paramount, as in always have the high ground, then where are the guns that shoot straight down?  And the defense would be guns that shoot straight up? </p>
<p>Or gun turrets on the ends of the ship that traverse up and down 180 degrees, and also 180 degrees (or more) on the horizontal plane? That would be like a hemispherical turret. Those existed on WWII bombers. So would the leviathan become like a steampunk bomber? </p>
<p>And around the mid-ships of the leviathan, a set of guns could run on rails that encircle the heavy skyship. </p>
<p>I&#8217;ll bet the Germans come up with that design first.</p>
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		<title>By: Martin Ray</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-3029</link>
		<dc:creator>Martin Ray</dc:creator>
		<pubDate>Thu, 01 Jul 2010 04:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-3029</guid>
		<description>Cool site. Check out this freebie from the past I ran across. Netrek, can&#039;t believe it is still around and maintained.</description>
		<content:encoded><![CDATA[<p>Cool site. Check out this freebie from the past I ran across. Netrek, can&#8217;t believe it is still around and maintained.</p>
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		<title>By: Marty J. Bingham</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-475</link>
		<dc:creator>Marty J. Bingham</dc:creator>
		<pubDate>Wed, 02 Sep 2009 04:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-475</guid>
		<description>Hello, This concept is really overdue. As for size of ships - it seem nowadays small is better. With the lost of Wizkids - those factories and molds are idle. Having these factories canking out painted ready to play minis is the way to go. If the ships rangein size from 4 cm to 8 cm long, they will be in high demand. Not just for this game system but it will cause other games to retool in this scale.  Like &quot;Space 1889&quot; and &quot;Aeronauf&quot;these are are few of the known games being played in the same fantasy era.   This could give rise to Laser-Clads and the Pacific Alliance from atlandis. 
   another thought -- is the whole fleet the same design just small for smaller craft?</description>
		<content:encoded><![CDATA[<p>Hello, This concept is really overdue. As for size of ships &#8211; it seem nowadays small is better. With the lost of Wizkids &#8211; those factories and molds are idle. Having these factories canking out painted ready to play minis is the way to go. If the ships rangein size from 4 cm to 8 cm long, they will be in high demand. Not just for this game system but it will cause other games to retool in this scale.  Like &#8220;Space 1889&#8243; and &#8220;Aeronauf&#8221;these are are few of the known games being played in the same fantasy era.   This could give rise to Laser-Clads and the Pacific Alliance from atlandis.<br />
   another thought &#8212; is the whole fleet the same design just small for smaller craft?</p>
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		<title>By: Simon Webb</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-67</link>
		<dc:creator>Simon Webb</dc:creator>
		<pubDate>Tue, 09 Jun 2009 16:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-67</guid>
		<description>I wouls like to add my comments about the game.
a) Need to address 3d, as might as well produce standard naval game, could use stands as used by Wings of War (these work really well)
b)The miniatures need to be a decent size (resin bodies with metal parts) standard ships being 15 to 20 cms long, I belong to the Lead Adventure Forum and all comments seem to re-iterate this we dont want tiny 4 cm ships.
Good luck with an interesting project. I will contact you re Playtesting.</description>
		<content:encoded><![CDATA[<p>I wouls like to add my comments about the game.<br />
a) Need to address 3d, as might as well produce standard naval game, could use stands as used by Wings of War (these work really well)<br />
b)The miniatures need to be a decent size (resin bodies with metal parts) standard ships being 15 to 20 cms long, I belong to the Lead Adventure Forum and all comments seem to re-iterate this we dont want tiny 4 cm ships.<br />
Good luck with an interesting project. I will contact you re Playtesting.</p>
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		<title>By: Karl Stewart</title>
		<link>http://monstersinthesky.com/2009/05/21/what-should-this-game-look-like/comment-page-1/#comment-66</link>
		<dc:creator>Karl Stewart</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=55#comment-66</guid>
		<description>I hope that any minis you guys make for this will be metal or hard plastic... rather than the soft PPP stuff. 
I&#039;ll be fighting to be first in line if the minis for it are decent.</description>
		<content:encoded><![CDATA[<p>I hope that any minis you guys make for this will be metal or hard plastic&#8230; rather than the soft PPP stuff.<br />
I&#8217;ll be fighting to be first in line if the minis for it are decent.</p>
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