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	<title>Comments on: First Game Design Concepts</title>
	<atom:link href="http://monstersinthesky.com/2009/06/30/first-game-design-concepts/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/</link>
	<description>An alternate history game of air fleet battles.</description>
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		<title>By: Broadsword08</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-428</link>
		<dc:creator>Broadsword08</dc:creator>
		<pubDate>Mon, 24 Aug 2009 03:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-428</guid>
		<description>How does one become a playtester or is it too late?</description>
		<content:encoded><![CDATA[<p>How does one become a playtester or is it too late?</p>
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		<title>By: ThreeGees</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-144</link>
		<dc:creator>ThreeGees</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-144</guid>
		<description>Ooops that first should have been, &quot;Air Combat Tactics with multi-thousand ton floating ships?&quot;</description>
		<content:encoded><![CDATA[<p>Ooops that first should have been, &#8220;Air Combat Tactics with multi-thousand ton floating ships?&#8221;</p>
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		<title>By: ThreeGees</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-143</link>
		<dc:creator>ThreeGees</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-143</guid>
		<description>Air Combat Tactics with multi-thousand ton floating ships. I think of it as naval warfare without water, everybody on the same relative plane and moving at rather slow speeds (maxing at 30 knots or so, somewhere done the timeline)</description>
		<content:encoded><![CDATA[<p>Air Combat Tactics with multi-thousand ton floating ships. I think of it as naval warfare without water, everybody on the same relative plane and moving at rather slow speeds (maxing at 30 knots or so, somewhere done the timeline)</p>
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		<title>By: Beermonkey</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-142</link>
		<dc:creator>Beermonkey</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-142</guid>
		<description>As a playtester all I can tell you guys is this. It&#039;ll be worth the wait. The artwork and background really do grab you. I find my self pulling up the pictures and just staring at them. I havent&#039; done that since I was a kid. Really great stuff.</description>
		<content:encoded><![CDATA[<p>As a playtester all I can tell you guys is this. It&#8217;ll be worth the wait. The artwork and background really do grab you. I find my self pulling up the pictures and just staring at them. I havent&#8217; done that since I was a kid. Really great stuff.</p>
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		<title>By: Goober</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-141</link>
		<dc:creator>Goober</dc:creator>
		<pubDate>Thu, 02 Jul 2009 02:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-141</guid>
		<description>The artwork looks amazing, I saw the book they had at Origins and I cannot wait to get a look at the boxed set.

My father even wants to get his hands on this. Hope the game is as good as the art. If it is, you will have a hit on your hands.</description>
		<content:encoded><![CDATA[<p>The artwork looks amazing, I saw the book they had at Origins and I cannot wait to get a look at the boxed set.</p>
<p>My father even wants to get his hands on this. Hope the game is as good as the art. If it is, you will have a hit on your hands.</p>
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		<title>By: RAE</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-139</link>
		<dc:creator>RAE</dc:creator>
		<pubDate>Wed, 01 Jul 2009 19:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-139</guid>
		<description>&gt;Unless Leviathans is going to assume every airship is on the same plane, which wouldn’t reflect “real” air combat tactics.

Actually, it is. It was confirmed a few posts ago that attitute most likely won&#039;t be included in the basic rules.</description>
		<content:encoded><![CDATA[<p>&gt;Unless Leviathans is going to assume every airship is on the same plane, which wouldn’t reflect “real” air combat tactics.</p>
<p>Actually, it is. It was confirmed a few posts ago that attitute most likely won&#8217;t be included in the basic rules.</p>
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		<title>By: Wrangler</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-138</link>
		<dc:creator>Wrangler</dc:creator>
		<pubDate>Wed, 01 Jul 2009 15:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-138</guid>
		<description>Sounds like coming on great.

I would prefer to use of smaller hex-based maps like the ones used by Heavy Gear.   With more hexs per map, it would give alot more room to manuver.  I&#039;ve noticed from the AT2 games that limited map space caused less flexiablity in doing fancy manuvers.  I know its economic to use BT maps, but i rather have more room with single map than a typical BT map.

Keep good work up!</description>
		<content:encoded><![CDATA[<p>Sounds like coming on great.</p>
<p>I would prefer to use of smaller hex-based maps like the ones used by Heavy Gear.   With more hexs per map, it would give alot more room to manuver.  I&#8217;ve noticed from the AT2 games that limited map space caused less flexiablity in doing fancy manuvers.  I know its economic to use BT maps, but i rather have more room with single map than a typical BT map.</p>
<p>Keep good work up!</p>
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		<title>By: mbear</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-136</link>
		<dc:creator>mbear</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-136</guid>
		<description>@StCptMara: I&#039;m surprised that you didn&#039;t list Altitude as a modifier. Unless Leviathans is going to assume every airship is on the same plane, which wouldn&#039;t reflect &quot;real&quot; air combat tactics.

OK. Three comments in one day is enough.</description>
		<content:encoded><![CDATA[<p>@StCptMara: I&#8217;m surprised that you didn&#8217;t list Altitude as a modifier. Unless Leviathans is going to assume every airship is on the same plane, which wouldn&#8217;t reflect &#8220;real&#8221; air combat tactics.</p>
<p>OK. Three comments in one day is enough.</p>
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		<title>By: mbear</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-135</link>
		<dc:creator>mbear</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-135</guid>
		<description>Oh, and the artwork looks SWEET!

And using a BattleTech map has another advantage: Players can borrow the mapsheets and flip them over to make huge play fields.</description>
		<content:encoded><![CDATA[<p>Oh, and the artwork looks SWEET!</p>
<p>And using a BattleTech map has another advantage: Players can borrow the mapsheets and flip them over to make huge play fields.</p>
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		<title>By: mbear</title>
		<link>http://monstersinthesky.com/2009/06/30/first-game-design-concepts/comment-page-1/#comment-134</link>
		<dc:creator>mbear</dc:creator>
		<pubDate>Wed, 01 Jul 2009 13:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=175#comment-134</guid>
		<description>Totally unrelated to this post, I saw something on your timeline that made me curious:

&quot;&lt;b&gt;1847&lt;/b&gt;Hungarian, Ignaz Semmelweis invents &lt;i&gt;antisceptics&lt;/i&gt;.&quot;

What is an antisceptic? Is this supposed to be &quot;antiseptics&quot; or is Fox Mulder going to appear as Captain of a Leviathan?</description>
		<content:encoded><![CDATA[<p>Totally unrelated to this post, I saw something on your timeline that made me curious:</p>
<p>&#8220;<b>1847</b>Hungarian, Ignaz Semmelweis invents <i>antisceptics</i>.&#8221;</p>
<p>What is an antisceptic? Is this supposed to be &#8220;antiseptics&#8221; or is Fox Mulder going to appear as Captain of a Leviathan?</p>
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