<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Design Concepts Continued&#8230;</title>
	<atom:link href="http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/</link>
	<description>An alternate history game of air fleet battles.</description>
	<lastBuildDate>Wed, 01 Feb 2012 13:51:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: darknight</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-890</link>
		<dc:creator>darknight</dc:creator>
		<pubDate>Sun, 18 Oct 2009 17:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-890</guid>
		<description>oh dont get me wrong, ill buy this even if they are all pp, just add some of my own touches maybe :)</description>
		<content:encoded><![CDATA[<p>oh dont get me wrong, ill buy this even if they are all pp, just add some of my own touches maybe <img src='http://monstersinthesky.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparx</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-861</link>
		<dc:creator>Sparx</dc:creator>
		<pubDate>Wed, 14 Oct 2009 01:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-861</guid>
		<description>I am very interested in the game, but will only buy if they are pre-painted. No time to paint right now. =(</description>
		<content:encoded><![CDATA[<p>I am very interested in the game, but will only buy if they are pre-painted. No time to paint right now. =(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darknight</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-777</link>
		<dc:creator>darknight</dc:creator>
		<pubDate>Tue, 29 Sep 2009 15:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-777</guid>
		<description>why &quot;should &quot; they come pre painted, if its a good quality fair enough, but i for one will be either re painting or adding my own &quot;bits&quot; to them, i think there is nothing worse than seeing a complete fleet/army all the same. i would like an option to maybe have them unpainted, but i know a friend of mine would like them pre paint as thats his preference, all b5 ships are (were) but i agree that now plastic holds a very good detail as your pre sculpt shows, and i usually weight the bottom of plastic ones to give them substance and stops them falling over if the table gets knocked</description>
		<content:encoded><![CDATA[<p>why &#8220;should &#8221; they come pre painted, if its a good quality fair enough, but i for one will be either re painting or adding my own &#8220;bits&#8221; to them, i think there is nothing worse than seeing a complete fleet/army all the same. i would like an option to maybe have them unpainted, but i know a friend of mine would like them pre paint as thats his preference, all b5 ships are (were) but i agree that now plastic holds a very good detail as your pre sculpt shows, and i usually weight the bottom of plastic ones to give them substance and stops them falling over if the table gets knocked</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wildger</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-620</link>
		<dc:creator>wildger</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-620</guid>
		<description>Previously, I did not know the scale.  Now that the minis are going to be set at 1/1200.  It is a no brainer to anyone that they should come pre-painted. All major companies, such as Albatros, Hai, Neptune, Navis, have their miniatures pre-painted. White metal miniatures for warships in that scale rarely exist.  I wish this company should make it to 1/1250 instead although 1/1200 is almost close enough. As long as there are nicely designed with many details.  People should be able to pay up to $30 per major capital ship.  I am sure that some players will want non-painted miniatures.  Most likely, they have never even tried painting on a 1/1250 warship before.  Ask them to complain to these major companies first, especially Navis/Neptune, for making their miniatures pre-painted instead of making their voices here.</description>
		<content:encoded><![CDATA[<p>Previously, I did not know the scale.  Now that the minis are going to be set at 1/1200.  It is a no brainer to anyone that they should come pre-painted. All major companies, such as Albatros, Hai, Neptune, Navis, have their miniatures pre-painted. White metal miniatures for warships in that scale rarely exist.  I wish this company should make it to 1/1250 instead although 1/1200 is almost close enough. As long as there are nicely designed with many details.  People should be able to pay up to $30 per major capital ship.  I am sure that some players will want non-painted miniatures.  Most likely, they have never even tried painting on a 1/1250 warship before.  Ask them to complain to these major companies first, especially Navis/Neptune, for making their miniatures pre-painted instead of making their voices here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phil.gs</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-563</link>
		<dc:creator>phil.gs</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-563</guid>
		<description>I know it flies in the face of 25 years of tradition, but what are the chances of rewriting BattleTech to use more streamlines mechanics like this? :) Of course, most BT players probably have all the modifiers memorized at this point, so it&#039;s not nearly as cumbersome.</description>
		<content:encoded><![CDATA[<p>I know it flies in the face of 25 years of tradition, but what are the chances of rewriting BattleTech to use more streamlines mechanics like this? <img src='http://monstersinthesky.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Of course, most BT players probably have all the modifiers memorized at this point, so it&#8217;s not nearly as cumbersome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Randall</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-552</link>
		<dc:creator>Randall</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-552</guid>
		<description>The current working concept is that there will be two sets of all 5 dice in the box set (Green, Blue, Yellow, Red and Black) and then there will be a separate blister of two sets of the 5 dice. However, that&#039;s still in flux.

No, no decisions have been made on the miniatures yet...we&#039;re still very much in negotiations on that. Have no fear, as soon as we have that information locked down tight, I&#039;ll share.</description>
		<content:encoded><![CDATA[<p>The current working concept is that there will be two sets of all 5 dice in the box set (Green, Blue, Yellow, Red and Black) and then there will be a separate blister of two sets of the 5 dice. However, that&#8217;s still in flux.</p>
<p>No, no decisions have been made on the miniatures yet&#8230;we&#8217;re still very much in negotiations on that. Have no fear, as soon as we have that information locked down tight, I&#8217;ll share.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wildger</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-549</link>
		<dc:creator>wildger</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-549</guid>
		<description>Have they decided whether the minis will be pre-painted or not?</description>
		<content:encoded><![CDATA[<p>Have they decided whether the minis will be pre-painted or not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prillotashekta</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-544</link>
		<dc:creator>Prillotashekta</dc:creator>
		<pubDate>Thu, 10 Sep 2009 02:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-544</guid>
		<description>Wow.  That is a...  amazingly elegant mechanic.
And the nascent amateur game designer in me is getting giddy with the potential applications. Thanks a lot.

But my question is, how many dice sets will be included with the game, and is there a plan to also sell them separately?  It can get kind of annoying if everyone at the table is having to share the same set of dice, and though standard polyhedrals would substitute fine, there&#039;s the potential to lose the handy color-coding that way.</description>
		<content:encoded><![CDATA[<p>Wow.  That is a&#8230;  amazingly elegant mechanic.<br />
And the nascent amateur game designer in me is getting giddy with the potential applications. Thanks a lot.</p>
<p>But my question is, how many dice sets will be included with the game, and is there a plan to also sell them separately?  It can get kind of annoying if everyone at the table is having to share the same set of dice, and though standard polyhedrals would substitute fine, there&#8217;s the potential to lose the handy color-coding that way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Captain Jenkins</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-539</link>
		<dc:creator>Captain Jenkins</dc:creator>
		<pubDate>Wed, 09 Sep 2009 05:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-539</guid>
		<description>As you further explained the mechanic, a lot of what happened at the the GenCon demo began making more sense!  This is a great mechanic.</description>
		<content:encoded><![CDATA[<p>As you further explained the mechanic, a lot of what happened at the the GenCon demo began making more sense!  This is a great mechanic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: StCptMara</title>
		<link>http://monstersinthesky.com/2009/09/08/game-design-concepts-continued-2/comment-page-1/#comment-538</link>
		<dc:creator>StCptMara</dc:creator>
		<pubDate>Wed, 09 Sep 2009 02:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=228#comment-538</guid>
		<description>How many tables have 2+ colour blind players?

I know at my tables, our players look out for each other, so, if our one colour blind
player were grabbing the wrong dice(and, this player is pretty much truly colour blind, not the more common red-green colour blind) we would be very likely to go &quot;Hey, Leo..that&#039;s a green die..here&#039;s the blue one&quot; and push it over to him.

If your players are not going to help another player fairly, then I think there are more problems at your table then merely a colour blind player....</description>
		<content:encoded><![CDATA[<p>How many tables have 2+ colour blind players?</p>
<p>I know at my tables, our players look out for each other, so, if our one colour blind<br />
player were grabbing the wrong dice(and, this player is pretty much truly colour blind, not the more common red-green colour blind) we would be very likely to go &#8220;Hey, Leo..that&#8217;s a green die..here&#8217;s the blue one&#8221; and push it over to him.</p>
<p>If your players are not going to help another player fairly, then I think there are more problems at your table then merely a colour blind player&#8230;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

