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	<title>Comments on: Game Design Concepts Continued&#8230;</title>
	<atom:link href="http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/</link>
	<description>An alternate history game of air fleet battles.</description>
	<lastBuildDate>Wed, 01 Feb 2012 13:51:41 +0000</lastBuildDate>
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		<title>By: Nancy M. Hall</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-11187</link>
		<dc:creator>Nancy M. Hall</dc:creator>
		<pubDate>Tue, 20 Sep 2011 03:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-11187</guid>
		<description>I hope you’re not aiming at the Grognard demographic but at a wider audience.t’d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn’t be kept to a confined circle of elite rule masters.</description>
		<content:encoded><![CDATA[<p>I hope you’re not aiming at the Grognard demographic but at a wider audience.t’d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn’t be kept to a confined circle of elite rule masters.</p>
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		<title>By: Lucille Mizrel</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-11185</link>
		<dc:creator>Lucille Mizrel</dc:creator>
		<pubDate>Tue, 20 Sep 2011 02:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-11185</guid>
		<description>I hope you’re not aiming at the Grognard demographic but at a wider audience. While I can understand that some people think of 40K as “Chutes and Ladders pt 2″, I do not share that opinion, and I’m absolutely not dumb. Thanks for this useful blog. 


visit this site please &lt;a href=&quot;http://www.blindsale.co.uk/vertical-blinds/&quot; rel=&quot;nofollow&quot;&gt;Vertical Blinds&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I hope you’re not aiming at the Grognard demographic but at a wider audience. While I can understand that some people think of 40K as “Chutes and Ladders pt 2″, I do not share that opinion, and I’m absolutely not dumb. Thanks for this useful blog. </p>
<p>visit this site please <a href="http://www.blindsale.co.uk/vertical-blinds/" rel="nofollow">Vertical Blinds</a></p>
]]></content:encoded>
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		<title>By: Rossete</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-11184</link>
		<dc:creator>Rossete</dc:creator>
		<pubDate>Tue, 20 Sep 2011 02:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-11184</guid>
		<description>I dumped a collection of 20 years of 40K recently after I decided that the next edition was going to be about as complex as Shutes and ladders. I’m absolutely not dumb. It’d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn’t be kept to a confined circle of elite rule masters.Anyway, thanks for sharing.</description>
		<content:encoded><![CDATA[<p>I dumped a collection of 20 years of 40K recently after I decided that the next edition was going to be about as complex as Shutes and ladders. I’m absolutely not dumb. It’d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn’t be kept to a confined circle of elite rule masters.Anyway, thanks for sharing.</p>
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		<title>By: high probability trading</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-10137</link>
		<dc:creator>high probability trading</dc:creator>
		<pubDate>Tue, 02 Aug 2011 14:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-10137</guid>
		<description>Take a look at their website and if you like it you might want to take a tour on campus and best thing of all they will mail you their course catalog.

My Blog
Frederick Slim
&lt;a href=&quot;http://highprobabilitytrading.org/adjustments-continued/&quot; rel=&quot;nofollow&quot;&gt;high probability trading&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Take a look at their website and if you like it you might want to take a tour on campus and best thing of all they will mail you their course catalog.</p>
<p>My Blog<br />
Frederick Slim<br />
<a href="http://highprobabilitytrading.org/adjustments-continued/" rel="nofollow">high probability trading</a></p>
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		<title>By: Sparx</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-903</link>
		<dc:creator>Sparx</dc:creator>
		<pubDate>Tue, 20 Oct 2009 23:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-903</guid>
		<description>Cool, thanks

what if you were to attack again and ended up hitting the same number again? what happens?

lastly could you tell us roughly how big the stat cards will be for the ships. I read that the cards at the demo were over sized for demo purposes.

Are we looking at poker sized cards or something bigger?

thanks

-John</description>
		<content:encoded><![CDATA[<p>Cool, thanks</p>
<p>what if you were to attack again and ended up hitting the same number again? what happens?</p>
<p>lastly could you tell us roughly how big the stat cards will be for the ships. I read that the cards at the demo were over sized for demo purposes.</p>
<p>Are we looking at poker sized cards or something bigger?</p>
<p>thanks</p>
<p>-John</p>
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		<title>By: Joe</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-901</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-901</guid>
		<description>Sparx,

Refer to the last picture.  The numbers on the left (11, 12, 12, 14, etc) represent the armor value for that location, and each location is numbered 1-6.  When firing on a ship, you roll your damage dice along with a d6 to find the hit location.  If the damage dice rolled beat the armor value (or tie?) of the location rolled on the d6, that location is lost.  So, if you were attacking with a gun and the hit location die rolled a 5, you would need to roll beat a 15 on your damage dice to destroy that location.  

During the demo, we rolled the location die along with all the damage dice for that attack.</description>
		<content:encoded><![CDATA[<p>Sparx,</p>
<p>Refer to the last picture.  The numbers on the left (11, 12, 12, 14, etc) represent the armor value for that location, and each location is numbered 1-6.  When firing on a ship, you roll your damage dice along with a d6 to find the hit location.  If the damage dice rolled beat the armor value (or tie?) of the location rolled on the d6, that location is lost.  So, if you were attacking with a gun and the hit location die rolled a 5, you would need to roll beat a 15 on your damage dice to destroy that location.  </p>
<p>During the demo, we rolled the location die along with all the damage dice for that attack.</p>
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		<title>By: Sparx</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-864</link>
		<dc:creator>Sparx</dc:creator>
		<pubDate>Wed, 14 Oct 2009 19:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-864</guid>
		<description>So how does damage exactly work?

What is the number you have to roll to beat? In other words what is the armor rating of the ship? (where is it locate?)</description>
		<content:encoded><![CDATA[<p>So how does damage exactly work?</p>
<p>What is the number you have to roll to beat? In other words what is the armor rating of the ship? (where is it locate?)</p>
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		<title>By: darknight</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-855</link>
		<dc:creator>darknight</dc:creator>
		<pubDate>Tue, 13 Oct 2009 17:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-855</guid>
		<description>good idea with the three rule sets, personally i like a chalenging in depth game, but sometimes you just want to sort off &quot;plug n play&quot;.
i play a certain ccg that i have a lot to do with as well and that uses 2 rule books, easy and hard, well done</description>
		<content:encoded><![CDATA[<p>good idea with the three rule sets, personally i like a chalenging in depth game, but sometimes you just want to sort off &#8220;plug n play&#8221;.<br />
i play a certain ccg that i have a lot to do with as well and that uses 2 rule books, easy and hard, well done</p>
]]></content:encoded>
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		<title>By: Martin</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-850</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 13 Oct 2009 11:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-850</guid>
		<description>Please, don&#039;t make the game to complex. There&#039;s already a lot of what some people call &quot;intellectually challenging&quot; and others call &quot;hardcore friggin complex&quot; games, yet there are few games that are simple but elegant. I hope you&#039;re not aiming at the Grognard demographic but at a wider audience. While I can understand that some people think of 40K as &quot;Chutes and Ladders pt 2&quot;, I do not share that opinion, and I&#039;m absolutely not dumb. It&#039;d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn&#039;t be kept to a confined circle of elite rule masters.</description>
		<content:encoded><![CDATA[<p>Please, don&#8217;t make the game to complex. There&#8217;s already a lot of what some people call &#8220;intellectually challenging&#8221; and others call &#8220;hardcore friggin complex&#8221; games, yet there are few games that are simple but elegant. I hope you&#8217;re not aiming at the Grognard demographic but at a wider audience. While I can understand that some people think of 40K as &#8220;Chutes and Ladders pt 2&#8243;, I do not share that opinion, and I&#8217;m absolutely not dumb. It&#8217;d be great to have this game be accessible to more casual gamers as well; it has a great setting that shouldn&#8217;t be kept to a confined circle of elite rule masters.</p>
]]></content:encoded>
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		<title>By: Randall</title>
		<link>http://monstersinthesky.com/2009/10/08/game-design-concepts-continued-3/comment-page-1/#comment-845</link>
		<dc:creator>Randall</dc:creator>
		<pubDate>Mon, 12 Oct 2009 20:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=255#comment-845</guid>
		<description>We don&#039;t yet have those details for release, yet.


Randall</description>
		<content:encoded><![CDATA[<p>We don&#8217;t yet have those details for release, yet.</p>
<p>Randall</p>
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