<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Design Concepts Continued&#8230;</title>
	<atom:link href="http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/</link>
	<description>An alternate history game of air fleet battles.</description>
	<lastBuildDate>Wed, 01 Feb 2012 13:51:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Jotora</title>
		<link>http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/comment-page-1/#comment-10337</link>
		<dc:creator>Jotora</dc:creator>
		<pubDate>Fri, 12 Aug 2011 15:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=361#comment-10337</guid>
		<description>This sounds great, though I find it strange that larger ships can&#039;t use a smaller ships for offensive screening, yet smaller ships can defensively screen larger ships.

Seems to me that a battleship should be able to use an enemy destroyer as a shield against enemy attacks all the same. It simply won&#039;t be as effective as if it used a larger ship.

I&#039;m sure the rules as they stand address issues of balance or something. Though it would be great to get a more in-depth explanation as to why this decision was made, out of curiosity.

Thanks.</description>
		<content:encoded><![CDATA[<p>This sounds great, though I find it strange that larger ships can&#8217;t use a smaller ships for offensive screening, yet smaller ships can defensively screen larger ships.</p>
<p>Seems to me that a battleship should be able to use an enemy destroyer as a shield against enemy attacks all the same. It simply won&#8217;t be as effective as if it used a larger ship.</p>
<p>I&#8217;m sure the rules as they stand address issues of balance or something. Though it would be great to get a more in-depth explanation as to why this decision was made, out of curiosity.</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/comment-page-1/#comment-1489</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 08 Jan 2010 22:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=361#comment-1489</guid>
		<description>Thank you!

I can&#039;t tell you how this tactic is a natural instinct of mine. (&quot;Keep running, I fend them off!&quot;) and few games let you pull this off.</description>
		<content:encoded><![CDATA[<p>Thank you!</p>
<p>I can&#8217;t tell you how this tactic is a natural instinct of mine. (&#8220;Keep running, I fend them off!&#8221;) and few games let you pull this off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toolian</title>
		<link>http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/comment-page-1/#comment-1472</link>
		<dc:creator>Toolian</dc:creator>
		<pubDate>Tue, 05 Jan 2010 20:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=361#comment-1472</guid>
		<description>cool lookin&#039; rule.</description>
		<content:encoded><![CDATA[<p>cool lookin&#8217; rule.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blackbrunswicker</title>
		<link>http://monstersinthesky.com/2010/01/04/game-design-concepts-continued-6/comment-page-1/#comment-1464</link>
		<dc:creator>blackbrunswicker</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=361#comment-1464</guid>
		<description>I&#039;m very glad to see screening will be in the game.  I definitely think it&#039;ll be worth a bit of extra complexity.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very glad to see screening will be in the game.  I definitely think it&#8217;ll be worth a bit of extra complexity.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

