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	<title>Comments on: Game Development Continued&#8230;</title>
	<atom:link href="http://monstersinthesky.com/2010/01/22/game-development-continued-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/</link>
	<description>An alternate history game of air fleet battles.</description>
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		<title>By: riastradh</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1665</link>
		<dc:creator>riastradh</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1665</guid>
		<description>Are there any suggested links or publications that cover naval fleet formations and engagement tactics in detail that you guys maybe came across in your development?</description>
		<content:encoded><![CDATA[<p>Are there any suggested links or publications that cover naval fleet formations and engagement tactics in detail that you guys maybe came across in your development?</p>
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		<title>By: Randall</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1658</link>
		<dc:creator>Randall</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1658</guid>
		<description>Oh, have no fear glitterboy2098. While only &#039;straight shot&#039; torpedoes will appear in the Core Box, I&#039;ve numerous ideas jotted down for playtesting &quot;enhanced torpedo munitions&quot; for release at future dates.</description>
		<content:encoded><![CDATA[<p>Oh, have no fear glitterboy2098. While only &#8216;straight shot&#8217; torpedoes will appear in the Core Box, I&#8217;ve numerous ideas jotted down for playtesting &#8220;enhanced torpedo munitions&#8221; for release at future dates.</p>
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		<title>By: glitterboy2098</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1657</link>
		<dc:creator>glitterboy2098</dc:creator>
		<pubDate>Wed, 27 Jan 2010 15:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1657</guid>
		<description>so they&#039;re &quot;torpedoes&quot; in the more traditional sense..that of a self-propelled explosive mine.

originally &quot;torpedo&quot; was the term used to refer to naval explosive devices, be they freefloating, tethered, or attached to spars. often these were contact fused, but electrical or mechanical command detonation were also used. the famous quote &quot;damn the torpedoes, full speed ahead&quot; referred to these devices, specifially the tethered kind used to defend harbors.

tethered torpedoes were the preferred deployment, since freefloating ones followed currents, and could easily hit your own ships. Spar torpedoes were explosive charges on basically spears, ram them into the ship, then pull away and detonate. (they got abandoned quickly when the all metal hull became common). you even had &quot;land torpedoes&quot;, which were explosive devices buried underground and fused to go off when people walked or rode over them.

the modern concept of the torpedo, that of the self propelled device, originated in the 1870&#039;s, when the first self-propelled torpedoes were adopted. specifially the whitehead torpedo, invented in 1864. these were similar to the description above. basically an explosive mine with a propulsion system. though whitehead&#039;s torps were fired from tubes. you&#039;d line up the tube on the target the way one might a gun, adjusting for target movement during travel time and so on, then fire the torp, which would then move in a straight line along that course. accuracy sucked, but small boats could carry plenty of torpedoes, and big ships like battleships couldn&#039;t turn fast enough to avoid them..even if they could see them in time. this is what made the Torpedo boat dominate warfare so much.

looking at the wet-navy tactics for unguided torpedoes...i&#039;d expect the &quot;torpedo fan&quot; to be popular. you&#039;d fire several torpedoes, all along slightly different courses, to bracket the target. if you missed with one, or the enemy managed to avoid one, they ran the risk of hitting the others.

i hope that in a future expansion in leviathans though, we see the first &quot;guided&quot; torpedoes..probably using a preset mechanical &quot;program&quot; so the torpedo will conduct turns. or possibly they could trail electrical wire, allowing for direct guidance. (something easily possible as early as the first world war, but not minituarized enough to fit to real world missiles until WW2..and not practical in non-sonar equipped submarines...but certainly an option for big, flying devices..) one would expect these kinds of aerial torpedoes to have shorter range (space taken up by guidance equipment) and use up more space on the firing ship (the wire spools), but be far more accurate.

though to be honest, the idea of guided torpedoes in leviathan probably would unbalance it...</description>
		<content:encoded><![CDATA[<p>so they&#8217;re &#8220;torpedoes&#8221; in the more traditional sense..that of a self-propelled explosive mine.</p>
<p>originally &#8220;torpedo&#8221; was the term used to refer to naval explosive devices, be they freefloating, tethered, or attached to spars. often these were contact fused, but electrical or mechanical command detonation were also used. the famous quote &#8220;damn the torpedoes, full speed ahead&#8221; referred to these devices, specifially the tethered kind used to defend harbors.</p>
<p>tethered torpedoes were the preferred deployment, since freefloating ones followed currents, and could easily hit your own ships. Spar torpedoes were explosive charges on basically spears, ram them into the ship, then pull away and detonate. (they got abandoned quickly when the all metal hull became common). you even had &#8220;land torpedoes&#8221;, which were explosive devices buried underground and fused to go off when people walked or rode over them.</p>
<p>the modern concept of the torpedo, that of the self propelled device, originated in the 1870&#8242;s, when the first self-propelled torpedoes were adopted. specifially the whitehead torpedo, invented in 1864. these were similar to the description above. basically an explosive mine with a propulsion system. though whitehead&#8217;s torps were fired from tubes. you&#8217;d line up the tube on the target the way one might a gun, adjusting for target movement during travel time and so on, then fire the torp, which would then move in a straight line along that course. accuracy sucked, but small boats could carry plenty of torpedoes, and big ships like battleships couldn&#8217;t turn fast enough to avoid them..even if they could see them in time. this is what made the Torpedo boat dominate warfare so much.</p>
<p>looking at the wet-navy tactics for unguided torpedoes&#8230;i&#8217;d expect the &#8220;torpedo fan&#8221; to be popular. you&#8217;d fire several torpedoes, all along slightly different courses, to bracket the target. if you missed with one, or the enemy managed to avoid one, they ran the risk of hitting the others.</p>
<p>i hope that in a future expansion in leviathans though, we see the first &#8220;guided&#8221; torpedoes..probably using a preset mechanical &#8220;program&#8221; so the torpedo will conduct turns. or possibly they could trail electrical wire, allowing for direct guidance. (something easily possible as early as the first world war, but not minituarized enough to fit to real world missiles until WW2..and not practical in non-sonar equipped submarines&#8230;but certainly an option for big, flying devices..) one would expect these kinds of aerial torpedoes to have shorter range (space taken up by guidance equipment) and use up more space on the firing ship (the wire spools), but be far more accurate.</p>
<p>though to be honest, the idea of guided torpedoes in leviathan probably would unbalance it&#8230;</p>
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		<title>By: Randall</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1645</link>
		<dc:creator>Randall</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1645</guid>
		<description>See...exactly... ;-) Thanks for sharing ElectronJohn.</description>
		<content:encoded><![CDATA[<p>See&#8230;exactly&#8230; <img src='http://monstersinthesky.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Thanks for sharing ElectronJohn.</p>
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		<title>By: ElectronJon</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1644</link>
		<dc:creator>ElectronJon</dc:creator>
		<pubDate>Mon, 25 Jan 2010 21:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1644</guid>
		<description>Fun.  Sounds like a nice game mechanic, with an interesting piece of in-universe tech fluff behind it.  I&#039;m really looking forward to giving the full ruleset a shot.  (Every pun intended, of course.)

Funny you should use skidding in BT as an example.  I had one of those &quot;That was totally WICKED!&quot; moments last week, when I skidded a 30-ton &#039;Mech into an already-damaged light building, and put him through the other side... off the map.  

We named that &#039;Mech &quot;Elvis&quot;.</description>
		<content:encoded><![CDATA[<p>Fun.  Sounds like a nice game mechanic, with an interesting piece of in-universe tech fluff behind it.  I&#8217;m really looking forward to giving the full ruleset a shot.  (Every pun intended, of course.)</p>
<p>Funny you should use skidding in BT as an example.  I had one of those &#8220;That was totally WICKED!&#8221; moments last week, when I skidded a 30-ton &#8216;Mech into an already-damaged light building, and put him through the other side&#8230; off the map.  </p>
<p>We named that &#8216;Mech &#8220;Elvis&#8221;.</p>
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		<title>By: Toolian</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1633</link>
		<dc:creator>Toolian</dc:creator>
		<pubDate>Sun, 24 Jan 2010 01:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1633</guid>
		<description>Torps sound interesting.

Thought it would be very, basic, just like guns, but do more damage and harder to hit with.</description>
		<content:encoded><![CDATA[<p>Torps sound interesting.</p>
<p>Thought it would be very, basic, just like guns, but do more damage and harder to hit with.</p>
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		<title>By: blackbrunswicker</title>
		<link>http://monstersinthesky.com/2010/01/22/game-development-continued-2/comment-page-1/#comment-1630</link>
		<dc:creator>blackbrunswicker</dc:creator>
		<pubDate>Sat, 23 Jan 2010 22:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://monstersinthesky.com/?p=374#comment-1630</guid>
		<description>I was wondering how torpedoes were going to work.  The area denial idea seems pretty cool. I can&#039;t wait to try firing off a couple spreads. So, the game comes out next week, right? XD</description>
		<content:encoded><![CDATA[<p>I was wondering how torpedoes were going to work.  The area denial idea seems pretty cool. I can&#8217;t wait to try firing off a couple spreads. So, the game comes out next week, right? XD</p>
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