Commander’s Manual Table Of Contents

With the removal of the Captain’s Manual into the future Captain’s Box, there has been some desire to know what all will be in the Commander’s Manual…in other words, is it a full-fledged game?

An emphatic yes is the answer there…so many fantastic games await for any gaming table just out-of-the-box…speaking of boxes…thought I’d toss in a sneak peak at the entire box lid (this is literally ‘exactly’ how we turn over the file to the printer, who then takes it, prints it, and wraps the box with it)….

Leviathans Core Box Set_Lid For Print.jpg

Back on track, I promised before Origins I’d share the TOC for the Commander’s Manual…and here it is.

OVERVIEW


BOX SET CONTENTS
Rulebooks
Leviathans Gazetteer
Miniatures
Ship Cards
Type Vs. Class
Recognition Cards
Playing Maps
Markers And Reference Cards
Dice
String

LEVIATHANS RULES
Fiction

GAME TERMS

GAME SET-UP

Sequence of Play
End of Game

MOVEMENT

Movement Direction
Entering A Hex
Changing Facing
Stacking
Steering Gear
Screening

COMBAT

Slots
Firing Arcs
Determining Firing Arc
Determining Range
Determining Damage Arc
Firing Weapons: The Breach Roll
Types of Attack
Slot Numbers
Damage

SPECIAL CASE RULES

Torpedoes
Ramming

END OF TURN

Ship Repairs
Applying Damage
Ending The Game

SCENARIOS

General Rules
Number of Players
Set-Up
Fleet Composition
Choose Home Edge (First Turn Only)
Deployment (First Turn Only)
Movement And Retreat
Ending The Game
Forced Withdrawal

TYPES OF SCENARIOS
Secure Air Superiority
Hold Position
Breakout
Escort

DEVELOPER’S NOTE: GUNBOAT DIPLOMACY

SCENARIO 1: MY AIRSPACE
SCENARIO 2: HOLD FAST
SCENARIO 3: STAKING A CLAIM

CAPTAIN’S MANUAL EXCERPT

Initiative (Expanded)
Stacking (Expanded)
Crew Skill Ratings
Critical Gun Battery Failure
Minimum Range
Visibility
Wind

THE LEVIATHANS UNIVERSE


HOW TO USE THE LEVIATHANS UNIVERSE
Art And Fiction
An Evolving World

See ya next duty shift!

Randall

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