Art Development: Germans Part 1
It’s been a long, long times since I’ve been able to generate a blog post about art development…can’t tell you how awesome it is to have reached this place to start down this path again.
Germans. Digging back into my old, old files, I see that the very first concept sketch for what the German leviathans would look like was received from Doug Chaffee on April 8th, 2008. Wow…
For those interested, if you want to check out the Gallery and click on either the French or British Sketch 1, you’ll see some similarities in the over-all design of the ship. Similarities we ultimately decided just wasn’t the type of look we were going for in Leviathans; as one example, the slopped top as though it was a cross between an ironclad/submarine.
The next iteration of the German look came in from Doug on April 14th, 2008…again, I keep wondering if those computer dates are right…. A lot of good changes made, but I still wanted some more massaging, especially the almost Tall Ship type of rigging.
The next iteration, which comes very close to what Doug finally turned in, came in on the 28th of April. If you compare it to the final British and French ships, you’ll see it really starts to capture the over-all feel I was going for in the game, as well as ensuring it has its own “German” feel.
Next post I’ll discuss the final stages that we went through for the sketches/illustrations Doug provided.
See ya next duty shift!