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<channel>
	<title>Monsters in the Sky</title>
	<atom:link href="http://monstersinthesky.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://monstersinthesky.com</link>
	<description>An alternate history game of air fleet battles.</description>
	<lastBuildDate>Thu, 02 Sep 2010 15:06:26 +0000</lastBuildDate>
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		<title>The Channel Campaign Update</title>
		<link>http://monstersinthesky.com/2010/09/02/the-channel-campaign-update/</link>
		<comments>http://monstersinthesky.com/2010/09/02/the-channel-campaign-update/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 15:06:24 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=450</guid>
		<description><![CDATA[So it&#8217;s almost here&#8230;currently in layout and I expect to see a proof of it very soon.
In the meantime, to wet your appetite&#8217;s, thought I&#8217;d post a small expert to show you the scope of what we&#8217;re trying to do with The Channel Campaign.
>>>>>>>>
THE CHANNEL CAMPAIGN
A scenario is a single engagement between forces; a single [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s almost here&#8230;currently in layout and I expect to see a proof of it very soon.</p>
<p>In the meantime, to wet your appetite&#8217;s, thought I&#8217;d post a small expert to show you the scope of what we&#8217;re trying to do with <em>The Channel Campaign</em>.</p>
<p>>>>>>>>></p>
<h2>THE CHANNEL CAMPAIGN</h2>
<p>A scenario is a single engagement between forces; a single game played at the gaming table by a group of friends. <em>James’ Fighting Leviathans: Excerpt From the 1910 Edition, Part Two</em> PDF, starting on page 7, includes two scenarios that showcase this type of set game.
<p>A campaign, as defined within this PDF, is a set of rules that allows players to interconnect multiple scenarios/games into a larger framework. This increases enjoyment of each individual game, as players must look beyond the current conflict and predict how their decisions might affect the larger war, while simultaneously immersing players deeper in the fictional universe.
<p><em>The Channel Campaign</em> is a combination of campaign rules and pre-determined forces that allows players to generate multiple games, while tracking the consequences of those games between British and French forces clashing across the thin strip of sea that separates these two world powers.
<p><strong>Scoring:</strong> <em>Leviathans</em> is a game of heroic characters clashing in epic conflicts for king and country. The scoring system for <em>The Channel Campaign</em> reflects this aesthetic. For example, a ship can decide to not engage an enemy ship if it finds itself on patrol in the same sector of the map…but that wouldn’t be very challenging, eh, chap?<br />
<h4>PDFS REQUIRED TO PLAY</h4>
<p>The following PDFs are required to use <em>The Channel Campaign</em>: <em>Lieutenant’s Manual</em> and <em>James’ Fighting Leviathans: Excerpt From the 1910 Edition</em>.
<p>While not required for play, the <em>British</em> and <em>French Printable Fleets</em> make a great addition to turn the simple two-fold ship counters from the PDFs above into three-dimensional “boxes” that show all sides of each vessel. Both Printable Fleets PDFs also include a blank counter for each ship Type, which may help to cut down on the confusion of using multiple ships with the same name (see <em>British Force</em> and <em>French Force</em>, below).</p>
<h3>CAMPAIGN MAP</h3>
<p>The campaign map is a representation of the English Channel that separates Britain and France. As shown, the map is divided into sectors, with the British and French each having a single Base Sector (representing their respective bases of operation, Portsmouth and Le Havre), as well as four additional sectors they patrol. All the action of <em>The Channel Campaign</em>, outside of a regular <em>Leviathans</em> game, takes place on this map. Players should print out and use the full-size campaign map.
<p><strong>Playing Maps</strong>: Neither the campaign map nor any of its sectors correspond to a <em>Leviathans</em> playing map. Instead, each sector is a generic representation of an aerial space over which both sides contend. When combat occurs within a sector, the players determine the number of maps to use, regardless of the sector involved.
<p>
>>>>>>>></p>
<p>See ya next duty shift!</p>
<p>Randall</p>
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		<title>Game Development Continued&#8230;</title>
		<link>http://monstersinthesky.com/2010/08/24/game-development-continued-6/</link>
		<comments>http://monstersinthesky.com/2010/08/24/game-development-continued-6/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 16:11:22 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=448</guid>
		<description><![CDATA[How robust is your game design?
There&#8217;s a lot of criteria people use when determining whether game design is robust? For this quick post, when I&#8217;m talking about &#8220;robust,&#8221; I mean how easy is it to expand with additional rules? 
Do follow-on rules fit seamlessly and appear to a player as though they were meant to [...]]]></description>
			<content:encoded><![CDATA[<p>How robust is your game design?</p>
<p>There&#8217;s a lot of criteria people use when determining whether game design is robust? For this quick post, when I&#8217;m talking about &#8220;robust,&#8221; I mean how easy is it to expand with additional rules? </p>
<p>Do follow-on rules fit seamlessly and appear to a player as though they were meant to be a part of the game from the beginning? Or can the players easily discern where you tacked it into place and see the wire, spit and gum?</p>
<p>I&#8217;ve seen plenty of both over the years, as I&#8217;m sure most of you have.</p>
<p>Why am I bringing this up now? Well, the one benefit of the production issues for <em>Leviathans</em> is we continue to thoroughly kick it to make sure it&#8217;s as good as we can make it, and we&#8217;ve slowly uncovered what appears to be an issue&#8230;smaller ships are a tad too hard to destroy, while the biggest ships are at a bit too easy.</p>
<p>Now don&#8217;t go thinking the whole game is broken. <img src='http://monstersinthesky.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  It&#8217;s still solid&#8230;and it&#8217;s taken a while of playing in a lot of different ways to find this issue (forum members, along with the host of Gen Con demoes and a new team of volunteers, really provided the fantastic feedback to bring this into focus). So I&#8217;ve been discussing with a core set of playtesters some ways to address this, after which I&#8217;ll send to the full playtest list to see if the patch works.</p>
<p>However, working on the patch itself has been a fascinating exercise in finding how robust the system is. Because it&#8217;s a subtle set of tweaks. Can you make those tweaks and maintain all the current &#8220;look and roll dice&#8221; mechanics that help define the game? Or do you have to tear the game back down slightly and rebuild? Obviously I&#8217;ll do anything required to make a game better (even if part of me wants to yell &#8220;but it&#8217;s done!!!&#8221;) and if I have to tear the top end down slightly and re-build, I will&#8230;</p>
<p>&#8230;but the game designer in me is hoping that no rebuilding will be required. That instead the patch we&#8217;re zeroing in on will provide that seamless fit I described above, leaving everyone feeling as they&#8217;re tossing dice in a future game that the additional mechanic or two were always meant to be in the game. Because it means the system is as robust as I was trying to make it from the very beginning.</p>
<p>We&#8217;ll just have to wait and see&#8230;.</p>
<p>See ya next duty shift!</p>
<p>Randall</p>
]]></content:encoded>
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		<title>More Exposure for Leviathans</title>
		<link>http://monstersinthesky.com/2010/08/18/more-exposure-for-leviathans/</link>
		<comments>http://monstersinthesky.com/2010/08/18/more-exposure-for-leviathans/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 20:31:32 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=446</guid>
		<description><![CDATA[I was interviewed 8 or 10 times at Gen Con&#8230;but by far this was the best interview related to Leviathans.
Click here for the BeastsofWar.com interview podcast.
Unlike most of the interviews that wanted to know everything that Catalyst is doing, BeastsofWar.com is dedicated to miniatures play, so the first segment of the interview I cover BattleTech [...]]]></description>
			<content:encoded><![CDATA[<p>I was interviewed 8 or 10 times at Gen Con&#8230;but by far this was the best interview related to <em>Leviathans</em>.</p>
<p><a href="http://www.beastsofwar.com/gencon2010/chat-catalyst-game-labs-battletech-leviathans/#comments">Click here</a> for the BeastsofWar.com interview podcast.</p>
<p>Unlike most of the interviews that wanted to know everything that Catalyst is doing, BeastsofWar.com is dedicated to miniatures play, so the first segment of the interview I cover <em>BattleTech</em> and then I was able to really delve into <em>Leviathans</em>. For those that have been following my blogs since the site launched there&#8217;s very little in here you won&#8217;t already know&#8230;but for those just coming on board it&#8217;s a great pitch for all we&#8217;re trying to do with <em>Leviathans</em>.</p>
<p>And of course having more such high profile gaming sites like this covering <em>Leviathans</em> is fantastic. Thanks to Adam for playing a demo and for the interview!</p>
<p>Also, wanted to quickly give a shout out, again, to Laura Perry, Ben Clark, Robert DeHoff and the rest of those that demoed <em>Leviathans</em> like crazy at this year&#8217;s Gen Con (if you&#8217;ve not yet seen it, check out the full Catalyst Gen Con wrap-up details <a href="http://catalystgamelabs.com/2010/08/16/catalyst-game-labs-gen-con-2010-wrap-up/">here</a>).</p>
<p>Finally, thought I&#8217;d share one of my favorite moments of the entire show. It was late Saturday as I happen to turn around after speaking with someone in the sales area and I caught Laura running a demo for 5 people, 3 of which were boys that were easily 13 years or younger. </p>
<p>It was an arresting moment that I stared at for long minutes&#8230;</p>
<p>With so much talk over the years of our hobby being outmoded and dying against the backdrop of the cutting edge electronic gaming going on, seeing 3 boys of that age thoroughly engaged for almost an hour was brilliant. A brief glimpse at the hope of what I&#8217;ve been <a href="http://catalystgamelabs.com/2009/08/25/are-kids-interested-in-pencil-and-paper-rpgs/">saying for a while</a>&#8230;figure out how to get cool games (whether board games, RPGs, miniatures, and so on) in front of kids, and they&#8217;ll get sucked in.</p>
<p>The fact that it was <em>Leviathans</em>, of course, just made it all that much cooler!</p>
<p>See ya next duty shift!</p>
<p>Randall</p>
]]></content:encoded>
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		<title>Back From Gen Con, Coalling Underway</title>
		<link>http://monstersinthesky.com/2010/08/13/back-from-gen-con-coalling-underway/</link>
		<comments>http://monstersinthesky.com/2010/08/13/back-from-gen-con-coalling-underway/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 22:08:08 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=442</guid>
		<description><![CDATA[Out of the gate, wanted to apologize. Been long, long weeks since an update and I didn&#8217;t get The Channel Campaign released before heading to Gen Con. You&#8217;d think after all these years I&#8217;d know that the month of July is simply vaporized under an onslaught of the endless things needed to get a company [...]]]></description>
			<content:encoded><![CDATA[<p>Out of the gate, wanted to apologize. Been long, long weeks since an update and I didn&#8217;t get <em>The Channel Campaign</em> released before heading to Gen Con. You&#8217;d think after all these years I&#8217;d know that the month of July is simply vaporized under an onslaught of the endless things needed to get a company to Gen Con in a normal year&#8230;much less in a year that&#8217;s been anything but normal.</p>
<p>However, with Gen Con out of the way and a nice slice of emails and updates mostly behind me, I&#8217;ve got some bandwidth finally on my plate to start posting regular updates here again. And most importantly, Catalyst has some band width to start concentrating on figuring out the final production issues on <em>Leviathans</em> and figuring out when we might get it out the door.</p>
<p>One of the best parts of Gen Con is that while it&#8217;s soul-wrenchingly tired-making&#8230;it&#8217;s also incredibly energizing. Not only did we run <em>Leviathans</em> demos in the booth (as we did last year) but we expanded and ran them in the miniatures hall as well. And we ran so many demos on the first day, Thursday, that we ran out and printed more maps and counters so we could demo two and even three games simultaneously. (I also did several webcast interviews and talked about <em>Leviathans</em>&#8230;once those have been posted, I&#8217;ll track them down and link them here.)</p>
<p>That type of energy and excitement is infectious and I&#8217;m jonesing to jump back into the development of <em>The Channel Campaign</em> and get that released via PDF in the next few weeks, while also finalizing some of the last of the rules for the <em>Captain&#8217;s Manual</em>, as we keep hammering on the production side.</p>
<p>So while it may have appeared the skies were calm and no columns of smoke were to be had for long weeks, count that as a rest-up between missions&#8230;looking forwarding to rolling some Breach Rolls myself in the near future.</p>
<p>See ya next duty shift!</p>
<p>Randall</p>
]]></content:encoded>
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		<title>What Prices Paid_Epilogue</title>
		<link>http://monstersinthesky.com/2010/07/09/what-prices-paid_epilogue/</link>
		<comments>http://monstersinthesky.com/2010/07/09/what-prices-paid_epilogue/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:34:12 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>
		<category><![CDATA[Story Fiction]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=438</guid>
		<description><![CDATA[by Jim Rapkins
The Black Swan
Calais, France
23 September 1909
The unnamed man moved quickly between the tables and chairs in the ramshackle bar, a well known hangout for the officers and crew of the French gany fleet. This job made very little sense, but the pay was good, and at the end of the day, a little [...]]]></description>
			<content:encoded><![CDATA[<p><em>by Jim Rapkins</em></p>
<p><strong>The Black Swan</p>
<p>Calais, France</p>
<p>23 September 1909</strong></p>
<p>The unnamed man moved quickly between the tables and chairs in the ramshackle bar, a well known hangout for the officers and crew of the French <em>gany</em> fleet. This job made very little sense, but the pay was good, and at the end of the day, a little more smuggling wouldn’t hurt anyone. Smoke hung in the air, assaulting his nostrils in a pleasant onslaught. It reminded him of his native Marseilles, though the people there were more friendly than these jumped-up sailors. That was true sailing, on the open ocean. He sat down at an unoccupied table and gestured to the serving girl for a cognac. The pay was <em>very</em> good.</p>
<p>Five or so minutes later, one of the officers moved past him, gesturing at the unoccupied chair opposite him. “Is this seat taken, <em>monsieur</em>?” </p>
<p><span id="more-438"></span></p>
<p>The unnamed man waved generously, and gestured for the other to sit down. “<em>Non, monsieur</em>, please sit down.”  </p>
<p>The officer did as instructed, doffing his cap onto the table. “A friend of mine said I should talk with you, <em>monsieur</em>.” He tapped the side of his nose lightly. “About a little business transaction.” </p>
<p>The unnamed man nodded and then pulled an envelope full of francs out of his pocket and into his lap, making sure to keep it under the table. With his free hand, he gestured at the officer’s hat. “That is an interesting hat, <em>monsieur</em>, may I look at it?” </p>
<p>The other nodded his assent. The unnamed man pulled the hat towards him, clumsily knocking it off the table and into his lap. Deftly, he stuffed the envelope into the hat and handed it back. “Thank you, <em>monsieur</em>, it is always nice to meet a gentleman.” He reached into his other pocket and pulled out a slip of paper. He slid it slowly across the table. The other man grabbed for it, then looked surprised when the unnamed man’s snakelike reflexes stopped his hand in the air. “On your next patrol, <em>monsieur</em>, please don’t be there. If it goes well, perhaps you will be seeing me again?” </p>
<p>The officer nodded, grabbed the paper and his hat, and quickly got up from the chair, rubbing his wrist. The unnamed man smiled and took another long sip of cognac.</p>
<p>Yes, <em>very</em> well paid indeed.</p>
<p>* * * * </p>
<p><strong>Chatsworth House</p>
<p>Derbyshire, Great Britain</p>
<p>24 September 1909</strong></p>
<p>“Sir, there is a phone call from your tailor in Paris. He says the adjustments are fine, and he will send the coat as soon as it is ready.”</p>
<p>Devon Cavendish smiled. “That’s excellent Geoffrey. Thank you.”</p>
<p><strong>The End<strong>    </p>
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		<title>Game Development Continued&#8230;</title>
		<link>http://monstersinthesky.com/2010/06/29/game-development-continued-5/</link>
		<comments>http://monstersinthesky.com/2010/06/29/game-development-continued-5/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 19:58:29 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=434</guid>
		<description><![CDATA[Developing rules can be so odd at times. While cool, innovative game mechanics often set a rules set apart, the difference between a game system played and one not played often can simply be how easy the rules were to learn and how easy they are to use.
No matter the rules I&#8217;ve written for a [...]]]></description>
			<content:encoded><![CDATA[<p>Developing rules can be so odd at times. While cool, innovative game mechanics often set a rules set apart, the difference between a game system played and one not played often can simply be how easy the rules were to learn and how easy they are to use.</p>
<p>No matter the rules I&#8217;ve written for a host of different games (or the hundreds of games I&#8217;ve read and played over the years), I like rules that follow these thumbnail criteria (in no particular order):</p>
<p>1. Simple</p>
<p>2. Self-contained.</p>
<p>3. Standardized format.</p>
<p>4. Thorough.</p>
<p>5. Points to relevant material (if appropriate).</p>
<p>6. Plug and play.</p>
<p>7. Examples, examples, examples.</p>
<p><span id="more-434"></span></p>
<p>Considering the rules I&#8217;ve written and the rulebooks I&#8217;ve published (such as the 448 page <em>Strategic Operations</em> or 424 page <em>Tactical Operations</em>), some of you are laughing pretty hard right now at my use of the term &#8217;simple.&#8217; However, in this context I don&#8217;t mean short and easy to understand necessarily. While some games are great for that (such as a pile of German boardgames that have wonderfully simple and short rules but lots of re-playability), in this context I mean individual segments of rules that are easy to understand. </p>
<p>For example, there&#8217;s a section in <em>BattleTech Tactial Operations</em> called <em>Planetary Conditions</em>. Basically a giant pile of rules covering a myriad of terrain, terrain conditions, weather and so on. Each of the rules by themselves is usually pretty simple and straight forward. Some of the perceived complexity, however, comes from the attempts to hit points 2, 4, 5 and 6 above. For example Thin Snow is incredibly simply: +1 MP to wheeled vehicles and conventional infantry. But then you&#8217;ve got to cover how Fire interacts with it&#8230;and weapons fire&#8230;and then units such as Spheroid DropShips, and what types of Prohibited Conditions are prohibited for use with Thin Snow, and then a thoroughly cross-referenced table that covers everything at a glance, and so on. </p>
<p>When you try and make it that self-contained and thorough and plug and playable, that&#8217;s when you go from a section of similar rules in a previous rulebook that spanned 6 pages to a section that spans 36 pages. Though, to be fair, the number of &#8220;terrain, terrain modifications and weather&#8221; options went up by 10 fold&#8230;but still, you get the idea.</p>
<p>So, what does all of this mean for <em>Leviathans</em>? Well, as I&#8217;ve mentioned in previous blogs, I try and take all of those same concepts and apply them as appropriate. </p>
<p>However, there&#8217;s also point 3: standardized format. Now I know often I go too far and there&#8217;s others (including our editors, whom I love) that push back (rightly) now and then. But I&#8217;m a huge believer in creating a standardized format that&#8217;ll clue the reader into important information and allow them to digest everything in an easy to understand format.</p>
<p>So here&#8217;s some rules from <em>The Channel Campaign</em> from the original draft:</p>
<p>>>></p>
<p><strong>Repair</strong> – a vessel making a repair order is considered to be in the base location for that player (E for the English, F for the French). It may repair up to four damaged ship locations, provided replacements are available in stock (see Replacements). Note: Repair orders don’t count as Coalling actions.</p>
<p>Vessels being repaired cannot be used in battles resulting from an enemy Assault action.</p>
<p>>>></p>
<p>Now, taking my concepts from above into account, here&#8217;s a current draft of the rules (pre-edite):</p>
<p>>>></p>
<p><strong>Repair Orders</strong></p>
<p>	A vessel given a Repair Order is considered to be in the controlling player’s Base Sector. For each vessel given a Repair Order, the controlling player may repair up to any four damaged Slots, provided replacements Slots are available (see <em>Replacements</em>, p. <strong>XX</strong>). </p>
<p><strong>Coalling Orders:</strong> Repair Orders don’t count as Coalling Orders (see p. <strong>XX</strong>). </p>
<p><strong>Assault Orders:</strong> During the turn that a vessel is given a Repair Order, it cannot be used in any combat resulting from an enemy Assault Order (see p. <strong>XX</strong>).</p>
<p>>>></p>
<p>A very small example and obviously doesn&#8217;t cover everything I&#8217;m talking about, but hopefully gives you enough of a look to get the idea.</p>
<p>Now back to work so I can wrap this document it up and get it ready for an open release to you guys!</p>
<p>See ya next duty shift!</p>
<p>Randall</p>
]]></content:encoded>
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		<title>What Prices Paid_Part 8</title>
		<link>http://monstersinthesky.com/2010/06/18/what-prices-paid_part-8/</link>
		<comments>http://monstersinthesky.com/2010/06/18/what-prices-paid_part-8/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 14:41:17 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>
		<category><![CDATA[Story Fiction]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=432</guid>
		<description><![CDATA[by Jim Rapkins
The Admiralty 
London, Great Britain
23 July 1909
“Congratulations, Spence, I’ll be over there to congratulate you properly later on. Have some Bruichcladdich waiting for me.” Devon Cavendish replaced the receiver in the cradle, glad to be rid of the distraction. Of course Spencer was the new Prime Minister, the Opposition was in shambles, and [...]]]></description>
			<content:encoded><![CDATA[<p><em>by Jim Rapkins</em></p>
<p><strong>The Admiralty </p>
<p>London, Great Britain</p>
<p>23 July 1909</strong></p>
<p>“Congratulations, Spence, I’ll be over there to congratulate you properly later on. Have some Bruichcladdich waiting for me.” Devon Cavendish replaced the receiver in the cradle, glad to be rid of the distraction. Of course Spencer was the new Prime Minister, the Opposition was in shambles, and Fisher had shot himself in the foot by refusing to offer up his protégé as a sacrificial lamb on the altar of public scrutiny. Asquith had been…persuaded…to remain on the sidelines, and Lloyd George…well, no one wanted a Welsh PM. But the election was won, and the Party well and truly in control. </p>
<p>Which brought his attention back to the matter at hand. He finished pouring the drinks the phone call had interrupted, placing them on the silver tray himself before turning to serve the three men seated in the small office. Large, brusque men who were ill suited to the small confines of the spartanly appointed room. All three wore the uniform of the Sky Fleet, though some wore it more easily than others. Cavendish again mentally berated the short-sightedness of the Admiralty that had left him with little choice other than to approach such men as this. At least in the Borderers, there had been men of class. He doubted these men even knew what Bruichcladdich was, let alone what it tasted like. They were impressed enough with the Glenfiddich he’d just poured each of them. </p>
<p>“What exactly are we here for, milord?” </p>
<p><span id="more-432"></span></p>
<p>Cavendish managed to keep his annoyance from flashing across his face as the senior of the men spoke. Captain John Christian, the so-called Butcher of Calcutta, and his irritating New Zealand accent. No class. Cavendish knew the only reason he hadn’t been cashiered from the Sky Fleet was Fisher didn’t want to irritate those hawks in Parliament who had nodded with agreement at Christian’s heavy-handed approach for dealing with the natives. He forced himself to adopt the disarming smile that left most military men thinking he was yet another spoiled politician. That he had left the cane at home certainly didn’t hurt.</p>
<p>“Thank you, John—can I call you John?—for asking.” Cavendish couldn’t care less whether Christian minded him using his given name, but small concessions and all that. “What I want to talk to you gentlemen about is where you see the future of the Sky Fleet going.” All three men shifted uncomfortably in their seats at the words. Cavendish decided to play the status card. “As you may know, I’m a Privy Councillor, and I feel it is my duty as such to give the King as accurate advice as I can. For that, I need to know what can be done to improve and fix the service.” <em>And what I need to do to ostracize the Fisher clique without completely gutting the efficiency of the Sky Fleet</em>. At the end of the day, Cavendish wanted the Sky Fleet to be full of Christians, pit bulls for the Empire, not afraid to put a bit of stick about. Fisher would never let his troops off the leash like they needed to be. Hence, he needed to go. It wasn’t about one man, it was about the future of the empire.</p>
<p>“For one, you can tell the bloody Admiralty to stop tying our hands and give us some decent crews, instead of their cast offs. Or better yet, you can tell the Admiralty to sod off, and give us our own service.” Lieutenant Commander Ralph Richards, currently CO of the HML <em>Raven</em>. He’d voiced a thought that Cavendish had espoused himself at times, making the Sky Fleet separate from the Navy, but the reality was the two were so closely tied together, it was impractical to separate them. Still, he liked Richards’ line of thinking. One to watch. </p>
<p>“To do that, you’d have to get rid of Fisher. And then you’d have Scott. I’m not Jackie’s biggest fan, but I prefer him over Prancing Percy.” Cavendish furrowed his brow. Stupid flyers didn’t realize the Sea Lord was a political position, not a military one, and replacing Fisher with Scott would not happen…but replacing Fisher was one part of the equation, replacing Scott was an easier task…He decided to broach the issue with these men, his litmus test of the flying corps.</p>
<p>“Who would replace Scott, then?” The third man, Frederic Dreyer, didn’t hesitate to respond.</p>
<p>“Jellicoe.” </p>
<p>Cavendish had been surprised his contacts had recommended inviting Dreyer at all, given the man’s close relationship with the Fisher clique. But the fact he was here suggested ambition, and more than that, Dreyer was intelligent. Intelligent enough that Cavendish might make use of him, if he could trust him. Trusting a Son of Abraham? Well, politics makes for strange bedfellows indeed. It was certain someone of that faith would never make flag rank in the Royal Navy without very strong backing. <em>Of course, that backing would come at a price</em>…It was worth considering. </p>
<p>In any case, at the moment this discussion was about the King—or more accurately, Cavendish advising the King. It wasn’t yet about Fisher’s transition from power, so Dreyer had no reason to feel conflicting loyalties. For the moment, he was a sounding board and nothing more.</p>
<p>“It doesn’t matter anyway—Fisher has the King’s ear, and nothing will happen while that’s true,” Christian said. Cavendish found himself reappraising Christian’s political acumen. Now if only one of them would nudge the conversation in <em>that</em> direction…</p>
<p>“About the only thing that would change that is if Fisher invaded bloody France! Hahah!” Richards took another swig from his tumbler and then filled up the glass from the crystal carafe. <em>I should not have invited him after all, a drunk by the looks of it, and his greatest contribution is get Fisher to invade France. What a waste of time…</p>
<p>Or is it?</em></p>
<p><strong>To Be Continued&#8230;</strong></p>
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		<title>The Channel Campaign Concept</title>
		<link>http://monstersinthesky.com/2010/06/11/the-channel-campaign-concept/</link>
		<comments>http://monstersinthesky.com/2010/06/11/the-channel-campaign-concept/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 18:19:38 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=430</guid>
		<description><![CDATA[Months ago John Haward turned over a &#8220;The Channel Campaign&#8221; document, a companion to the Lieutenant&#8217;s Manual rules. I&#8217;m ashamed to admit it&#8217;s only recently that I&#8217;ve really been able to dig into it&#8230;
It&#8217;s an interesting combination of &#8220;campaign rules&#8221;, but wedded to the specific concept of the British and French fleets brinkmanship across the channel. [...]]]></description>
			<content:encoded><![CDATA[<p>Months ago John Haward turned over a &#8220;The Channel Campaign&#8221; document, a companion to the <em>Lieutenant&#8217;s Manual</em> rules. I&#8217;m ashamed to admit it&#8217;s only recently that I&#8217;ve really been able to dig into it&#8230;</p>
<p>It&#8217;s an interesting combination of &#8220;campaign rules&#8221;, but wedded to the specific concept of the British and French fleets brinkmanship across the channel. Even better, the concept (I believe) has the legs to be tweaked and used across a variety of theaters around the world; if I remember right John told me he&#8217;s already got a larger, more aggressive concept for an African campaign. </p>
<p>While the printed document is bleeding red all over the place&#8230;most of it is actually more format related, with the majority of his concepts very strong and I think very doable. Course it needs to really be banged on and playtested&#8230;then again perhaps I&#8217;ll whip it into form and shape, let Matt do a nice layout of it and I&#8217;ll toss it out for an open playtest. </p>
<p>After all, while it was very useful to have the community bang on the Point System, on something like The Channel Campaign, even beyond the balance of the game mechanics, it would be very useful to have the community let me know what type of information (and presented in what form) they&#8217;d like to have in these &#8220;campaigns&#8221; to enhance their game playing experiences. In otherwords, was it fun and if it wasn&#8217;t, what about it needs to be tweaked to make it fun.</p>
<p>Yeah&#8230;liking that concept more and more.</p>
<p>See ya next duty shift!</p>
<p>Randall</p>
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		<title>Point System Open Alpha Test Closed</title>
		<link>http://monstersinthesky.com/2010/06/04/point-system-open-alpha-test-closed/</link>
		<comments>http://monstersinthesky.com/2010/06/04/point-system-open-alpha-test-closed/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 14:30:32 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=428</guid>
		<description><![CDATA[The Point System Open Alpha Test is closed. 
I&#8217;d like to thank everyone that participated and made comments in the appropriate forum thread. 
There&#8217;s a lot of great info in there and I&#8217;ve got some of my &#8220;best crew&#8221; already digging deeply into everyone&#8217;s comments. We&#8217;ll then try and find the most common themes/elements that [...]]]></description>
			<content:encoded><![CDATA[<p>The Point System Open Alpha Test is closed. </p>
<p>I&#8217;d like to thank everyone that participated and made comments in the appropriate forum thread. </p>
<p>There&#8217;s a lot of great info in there and I&#8217;ve got some of my &#8220;best crew&#8221; already digging deeply into everyone&#8217;s comments. We&#8217;ll then try and find the most common themes/elements that have emerged as trouble spots and then we&#8217;ll take hammer and chisel and go to town and adjust as appropriate.</p>
<p>Once again, thanks to the growing community for your help in making the game the best it can be!</p>
<p>See ya next duty shift.</p>
<p>Randall</p>
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		<title>What Prices Paid_Part 7</title>
		<link>http://monstersinthesky.com/2010/05/18/what-prices-paid_part-7/</link>
		<comments>http://monstersinthesky.com/2010/05/18/what-prices-paid_part-7/#comments</comments>
		<pubDate>Tue, 18 May 2010 18:26:10 +0000</pubDate>
		<dc:creator>Randall Bills</dc:creator>
				<category><![CDATA[Leviathans]]></category>
		<category><![CDATA[Story Fiction]]></category>

		<guid isPermaLink="false">http://monstersinthesky.com/?p=426</guid>
		<description><![CDATA[by Jim Rapkins
Buckingham Palace
London, Great Britain
13 February 1909
“Goddamn it, John! What were you thinking?!” 
Admiral John Jellicoe looked up sharply at his superior’s words. No sooner had the Skagerrak fleet arrived back in England, than he had been whisked off to London to face an inquiry at the Admiralty. That had been remarkably pro forma, [...]]]></description>
			<content:encoded><![CDATA[<p><em>by Jim Rapkins</em></p>
<p><strong>Buckingham Palace</p>
<p>London, Great Britain</p>
<p>13 February 1909</strong></p>
<p>“Goddamn it, John! What were you thinking?!” </p>
<p>Admiral John Jellicoe looked up sharply at his superior’s words. No sooner had the Skagerrak fleet arrived back in England, than he had been whisked off to London to face an inquiry at the Admiralty. That had been remarkably pro forma, with the questions aimed not so much at his handling of the so-called debacle, but Fisher’s role in the exercise. So having his mentor address him in such a way—especially in this place!—was a slight shock to the system. </p>
<p>“Ah, sir, I’m not certain I understand what you mean. You know what happened. The German fleet arrived in much more force than anticipated, and I made the decision to minimize any casualties.” <em>Which was what you told me to do</em>. He left the last unsaid, not sure how it would go down. The other man in the room took a deep puff from his pipe, the blue-grey smoke drifting listlessly towards the domed ceiling of the sitting room. </p>
<p><span id="more-426"></span></p>
<p>“I’m not sure what else you expected him to do, Jackie—that blasted battleship showed up, and from that point on, our ‘show of force’ was going to escalate into a proper shooting war.” Third Sky Lord Admiral Percy Scott took another puff. “No, John did the right thing withdrawing. We both know that.” </p>
<p>Fisher sighed languidly. “I know that, Percy…it’s just that blasted Harris raked me over the coals, and he’s not the only one. After the fight I had to put up to keep Lloyd George from slashing the budget, I’ve lost more friends than I’ve gained in Parliament lately. Now with this…I’m not sure why I ever agreed to stand for ruddy office.” </p>
<p>“Because I asked you to, dear Jackie.” All three men rapidly came to their feet to greet the new arrival. The King awkwardly waved for them to remain seated before sinking into the stuffed chair opposite Fisher. He took out his own pipe and Scott leaned across to light it. “This is a bit of bad business, Jack.” </p>
<p>Jellicoe huffed. “The thing is, it’s not—we took out more of the Krauts than they did of us, and we withdrew in good order.” In response, the King pulled out the folded newspaper stuffed in the side of the chair, one that had obviously been there for a while. Jellicoe cringed when he saw the photo on the front page: the wreckage of the HML <em>Suffolk</em> festooned with German sailors and airmen at the Caserne in Kiel. The Times had been proud of their photographic coup, but it had been the bane of his existence since his return from sea. The boffins at Whale Island had been concerned about Germans learning the secrets of the British leviathans, but it was largely immaterial. The Germans knew how to build the flyers, and the <em>County</em>-class was a fairly basic design, most not even mounting Dreyer’s new sighting mechanism. </p>
<p>No, the impact of the <em>Suffolk</em> was the fact that a British vessel had been captured, albeit only through salvage, by a foreign power. And whilst Jellicoe had the utmost respect for Fisher, he also knew that Fisher might have to cast him to the wolves in order to save his own nascent political career. Whether or not he went quietly was a completely different question. Out of respect for their friendship, he was hoping it would not come to that. </p>
<p>As always, the elephant in the room was the King. Fisher’s relationship with the King had seen him take on the civilian political role, and seen him advance to a cabinet post, albeit one closely related to his naval career, all in a matter of months. And while Fisher was a good man, he was also ambitious enough—if not for himself, then for his ideas—that he might see the need to throw a close friend and protégé on the sacrificial altar. </p>
<p>“Admiral, I know you did the right thing, we all do. But Jackie is more than a naval officer now. What has happened, and why, is much less important than what has been perceived to happen.” The King tapped the photo pointedly. “<em>That</em> is what the people see.” </p>
<p>“Regardless, Sire, I’m not going to sacrifice John to save a political career.” </p>
<p>Jellicoe nodded at Fisher’s words, glad for his mentor’s support. <em>Thank goodness for small mercies</em>. </p>
<p>The King shook his head disappointedly. “I’m not asking you to, Jackie. But, you’ll be in a position to help him more as Prime Minister than as Sea Lord.” The King softened his voice and faced Jellicoe directly. “John, take the blame for this now, and it will all blow over later on.” He tried a different approach. “If someone doesn’t take the blame, then the assumption will be that Lloyd George was right, and the leviathans are overpriced mistakes.” </p>
<p>Jellicoe felt a twinge of annoyance at the King using his belief in the Sky Fleet against him. Fisher interjected before he could respond. “It doesn’t matter anyway. I’m not going to allow John to take the blame for what was a sound tactical decision. Photos be damned, I’ll stand by my man. Those bastards in the House may have forgotten, but a man is a man by his actions, not his words.” He turned to face the King. “Sorry, Sire, but I <em>am</em> Sea Lord, and as such the responsibility falls to me.” </p>
<p>The King took a deep puff from his pipe and breathed out lightly. “Then I can’t help you, John. Your party won’t back you if you decide to do this.</p>
<p>“I know, Sire. Politics—and especially politicians—be damned.”</p>
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